AI Insights · Timothy · April 2024
Top 5 Co-op Games on Android in Spain: Q1 2024
Discover the performance trends of the top 5 co-op games on Android in Spain during Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 co-op games on Android in Spain showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Brawl Stars, by Supercell, saw a significant rise in weekly revenue, which started at around $95K in early January and peaked at roughly $165K by mid-March. The game's weekly downloads also experienced a notable increase, climbing from approximately 24K in the first week of January to nearly 57K by the end of March. Active users showed a consistent upward trend, growing from 1.8M to about 3.7M over the quarter.
Roblox from Roblox Corporation had a more fluctuating revenue pattern, beginning the quarter at around $79K and ending at approximately $69K. Weekly downloads varied, with a high of about 41K in early February and a low of nearly 21K in early March. Active users for Roblox started at 2.3M and saw a slight decrease, ending the quarter at around 2.1M.
Doomsday: Last Survivors by IGG.COM maintained relatively steady revenue figures, averaging around $10K throughout the quarter, with a peak of nearly $13K in the last week of March. The game's downloads showed a significant spike, rising from approximately 14K in early January to about 25K by late February, before stabilizing around 11K towards the end of March. Active users grew from around 19K to over 36K during the same period.
2 Player games : the Challenge by JindoBlu had modest revenue, reaching a peak of $61 in the last week of March. Downloads started strong at around 21K but experienced a drop to approximately 11K in early March before rebounding to about 21K by the end of the quarter. The game’s active user base grew from approximately 315K to 365K over the three months.
Lords Mobile: Kingdom Wars, another title by IGG.COM, exhibited consistent revenue growth, beginning at around $34K and peaking at about $54K in late February. Downloads fluctuated, starting at approximately 11K and experiencing minor variations throughout the quarter, ending at around 11K. Active users showed a slight increase, starting at nearly 29K and reaching about 30K by the end of March.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored for these and other apps.